# Is the Photorealism Trend Killing Creativity?

- Link: https://chatterblast.com/blog/is-the-photorealism-trend-killing-creativity/
- Published: 2019-08-16T15:46:12-04:00
- Author: chatterblastteam

We’ve witnessed some pretty incredible feats of CGI in film lately. More disturbingly,
however, we’ve also seen some pretty horrifying movie CGI. In a world where _The
Lion King_ “live-action” remake exists, how is it that we’re seeing monstrosities
like the _CATS_ and _Sonic the Hedgehog_ trailers? 

> Which trailer looks worse – Sonic or Cats? [pic.twitter.com/ZnVDkYjQVY](https://t.co/ZnVDkYjQVY)
> — Dan Creedon (@danieljcreedon3) [August 10, 2019](https://twitter.com/danieljcreedon3/status/1160264464618393600?ref_src=twsrc%5Etfw)

There’s a lot behind this hyper-realistic CGI trend in film right now. With Disney’s
insistence on recreating every single one of their classic 2D animated films in 
realistic “live-action,” other studios seem to be following suit. Movie makers are
pumping out remake after remake of films that will draw in a guaranteed audience
with recognizable characters, new big name celebrities and recycled scripts.

Theaters are oversaturated with remakes, sequels, and spinoffs, and Disney’s live-
action remakes are leading the charge in the destruction of creativity in film. 
More specifically, this push for photorealism in animation is wreaking havoc on 
creative design in movies.

The Lion King, Disney’s latest “live-action” (read: 3D animated) film, was met with
an overall positive reception. And at first glance, it’s not hard to see why. The
photorealism they were able to achieve is amazing. There’s no doubt that this movie
is a technical masterpiece. The 3D rendered animals look like they could have been
pulled straight from the savanna.

> The Lion King has edged out Frozen as the highest-grossing animated film of all
> time, more proof that Disney's monopoly is inescapable and nothing matters. [https://t.co/qIkiVtx41E](https://t.co/qIkiVtx41E)
> [pic.twitter.com/UHJzkSyhQJ](https://t.co/UHJzkSyhQJ)
> — io9 (@io9) [August 11, 2019](https://twitter.com/io9/status/1160625074707345408?ref_src=twsrc%5Etfw)

Herein lies the problem. While it’s undoubtedly impressive that we can experience
the nostalgia of this classic Disney film with practically REAL lions… real lions
cant express all the emotion and personality captured by the original film. Animators
from the original Lion King have come forward to express their distaste for the 
new film, some calling the performances “weak” and “wooden.”

[[

But was this really the fault of the star-studded cast? Voice acting alone can only
take a performance so far. The real issue lies within the high degree of realism
employed in the movie. A real lion just can’t emote in the way the 2D animated Simba
does. These photorealistic renditions lack the charm and expressive ability of their
hand drawn, 2D counterparts. Just look at how much more expressive these characters
could have been if Disney had chosen a more stylized 3D approach.

https://twitter.com/NickTyson/status/1159890542836117504

_CATS_ struggles with realism in a much different, more traumatizing way. While 
it seems strange that rather than costuming the actors, they were plastered in realistic
cat fur effects in post production, it appears the creators of the _CATS_ movie 
have fallen in line with the photorealistic CGI trend. Referring to their horrifying
creation as “digital fur technology,” the _CATS (2019) – Behind the Scenes Movie
Featurette_, is sure to include James Corden’s comment that it’s “a level of technology
that (he doesn’t think) has never been used before.” 

When will films stop trying to impress us with their technological prowess and give
us some truly creative and inspired visuals? Instead of using motion capture technology
to make the actors’ features more catlike in a visually engaging way, they’ve just
slapped on fur, cat ears and a tail, leaving their very human faces and forms very
untouched and very human. Something about this doesn’t sit right. Congratulations!
We’ve landed squarely in the uncanny valley.

https://twitter.com/omnia_in_bonum/status/1159344381242904576

_Sonic the Hedgehog_ suffers from a similar problem. Based on the trailer, it seems
they’ve opted for using motion capture too. Which, if you don’t know, is when a 
live actor is filmed and animators use their movements to animate over or attach
to a 3D model. While the character designers for this film did more than just slap
some fur textures on a human man (thank god), it seems like striving for realism
has really thrown off the Sonic design team, too. While Sonic is more of a humanoid
character compared to, well, an actual hedgehog, his human proportions don’t sit
right with his giant mascot head. He even has human teeth.

> WHY ARE HIS TEETH SO HUMAN [pic.twitter.com/qanTExwjJI](https://t.co/qanTExwjJI)
> — Preeti Chhibber is over on 🟦 ☁️ (@runwithskizzers) [April 30, 2019](https://twitter.com/runwithskizzers/status/1123211738986553347?ref_src=twsrc%5Etfw)

Based on public response and fan attempts at fixing the design, the consensus seems
to be sticking to the classic character silhouette and proportions is what people
want. It looks way better, too. 

> This shows how far off the design is. It's like a reverse uncanny valley.
> I just… I want to enjoy this film… original Sonic is a defining childhood memory…
> and I'm glad if you're happy with it so far… but damn it looks terrible to me.
> [#SonicTheHedgehog](https://twitter.com/hashtag/SonicTheHedgehog?src=hash&ref_src=twsrc%5Etfw)
> [pic.twitter.com/xMQd0rQAvN](https://t.co/xMQd0rQAvN)
> — Chris C (@SDCCooper) [April 30, 2019](https://twitter.com/SDCCooper/status/1123331643308216322?ref_src=twsrc%5Etfw)

This trend of making animated characters more realistic isn’t just throwing design
teams and creative decision making through a loop, but resulting in worse movies
because of it. Merging 3D animated characters with photorealism always holds potential
for uncanny valley vibes and creative limitations, so why not nix that all together
and create something visually interesting and fun? For the love of animation, let’s
hop off this photorealism train, shall we?
